Tuesday, October 23, 2012

Secret Tunnel

The litch we killed turned out to be a woman. We found a bunch of journals. There's a gallon of platinum in a bag, which Eorin figures out is a custom spell that requires a code word, or else it renders the items useless. Zelara reads one journal, which is a spellbook written in Infernal, and it looks like it didn't belong to the litch, but rather, a Chelaxian wizard Ursion. Illythan figures out there's a minor gaes on the spellbook that compels you to return the spellbook to its owner. You know, if it's not out of your way or anything. We also found notes to the litch (with Tar-baphon's seal on the bottom) describing our party specifically and how to best fuck with us. At the end of the note, it mentions our work at Carrion Hill and says “see if you can make a deal with them.” The intel in the note is surprisingly good (except for Kyle's gender) and we're concerned that the enemy was able to discover such intimate details about us (such as Orias' family history and Eorin's lineage).

The other journal belongs to a bard, Doritan, and are written in Virisian. They were on an adventure (about 50 years ago) and came across a cult that was trying to release Tar-baphon. He worked with the wizard Ursion, a thief named Brick, a cleric named Imina, and Aeolus the Bastard. The journal talks about their adventures and how Brick and Aeolus didn't get along, so Aeolus found a wizard to curse his crossbow and other equipment. He doesn't say what the curse is. They journeyed from cheliax to virisia. That's just the first journal, we don't know where the other ones are.

Kyle goes to check out the throne. It's a nice throne, indicative of its fine dwarven architecture. There's a stein on the arm. There's something black and thick inside the mug. Orias and Eorin look at it, and notice that it's pure and concentrated magic. Like, 150 proof magic. Eorin can't think of something like this ever being recorded before. Illythan eggs Kyle on to drink it, and Kyle's tongue goes numb as it's immediately absorbed into her tongue before she can swallow. Kyle then feels sick to her stomach. Fortunately, she has an iron stomach and resists the urge to vomit. The rest of us briefly see the inside of Kyle's mouth, like an x-ray. Orias dips his dagger into the magic and it melts. Eorin looks at the stein, and sees that it contains heavy abjuration magic. Kyle then decides to dip her pinky into the magic. Her pinky goes numb and then turns to solid teak (as in, the wood) and now creaks when she bends it.

Eorin inspects Kyle's mouth and sees that her canines have grown and her tongue has elongated and forks at the end. Eorin thinks the effects from having drunk it has ended, but isn't sure and wants to check Kyle again in a few hours. Illythan tries to slap the mug out of her hand, but she pulls it away in time. We're arguing about what to do with the magic when a tiny little stick-figure like think crawls out of the mug, holding a tiny dagger (thanks to Orias' contribution). It leaps at Orias with the jumping power of a mantis. It lands on Orias' nose. Orias plucks it off his nose, but it smooshes in his hand. His glove starts to not feel right and he pulls it off his hand. It turns to beetle's chiton and smashes on the ground. Eorin and Illythan argue that we should leave it, but Kyle decides to try and pour some out. Zelara stops her. Illythan walks away to go exploring and finds the alcoholway. And it is an epic dwarven alcoholway.

Zelara finds a secret passage that goes very far down. Kyle decides to put the mug down and explore as well. She finds the alcoholway an is in awe. Illythan leaves, exasperated. Kyle finds and old dwarven keg, but has no idea how to tap them. Eorin and Orias discover that the kegs are made of mithril. We look around for taps, but there aren't any more left.

Eorin finds another door that's labeled “armory.” The door is locked and trapped. Orias disables the traps and we go through. There's plenty of dwarven armor and weapons as well as scrolls and spellbooks. Most of them are earth and acid related spells. Illythan dumps them all into his haversack along with a bandoleer for scroll and wand organization. Zelara finds a secret tunnel, and Eorin and Illythan follow while Kyle and Orias decide to go poke at the liquid magic again.

Secret tunnel group finds the place the litch has been hiding out. We find two other volumes of the bard's journal as well as an alchemist lab. There's a secret compartment in the litch's coffin. However it's locked.

Meanwhile with team SCIENCE! Kyle and Orias pour out a tiny drop onto the floor. It sits there, and is expanding until it fills a 5 ft square. It starts turning white and becomes a treasure chest. They go and find a pry bar to open it. The chest absorbs the pry bar into it. It opens its lid to show there is now a pry bar inside it.

Meanwhile, back in the alchemy lab, we investigate the other two journals. More crazy adventures from Virisia to Ustalaav. It is the stereotypical adventure. The bard explains how he feels very suspicious of the wizard, and Brick has ceased stealing the Bastard's crossbow. The fourth journal (number 3 is still missing) is his journal while he's in captivity. They've been split up and he doesn't know where the others are. He feels he's trapped inside somewhere, everything is dark and ruined and horrifying. He thinks they've gone underground. He found the remains of towns - recent towns, not ancient ruins.

Back with team SCIENCE! Kyle starts throwing old crappy utensils into the chest, and they turn shiny and platinum after they're absorbed. They throw a plate at it, but it goes through and smashes on the other side. They throw more utensils and they turn to platinum as before. Orias tries to use mage hand to pull the utensils out when the chest reveals them, but it's dispelled.

The rest of the group comes out and finds TEAM SCIENCE! Being dumb. Eorin grabs Orias and asks him to pick the lock on the coffin's secret compartment. The box opens and there's a ring holding a perfectly spherical object that glows slightly. It is intended to be a compass pointing to a specific location. It's pointing downwards. It probably leads to the Darklands, but it would lead us the safest way possible.

Kyle goes all the way back to the fishing pole to try and grab it. She sets off the trap, but is able to get out of the way in time so she doesn't get flung into a sharp coral reef. She tries to chop at the legs of the chair with her sword ineffectually for a while an eventually breaks it off its mechanism. Kyle brings the chair back and throws it at the chest and it bounces off the chest. Kyle then throws silverware into it and waits for the chest to re-open to wedge the chair in the lid, but it doesn't open for once. Kyle tries varied versions of this, but the chest is refusing to re-open after absorbing the silverware and begins scooting away from Kyle. Kyle then begins beating it with the chair – it hides behind Zelara.

Zelara goes back to continue searching the alchemy lab and finds potions of inflict light wounds. Eorin searches the room some more and finds the litch's journal – written in Ancient Thassilonian. She writes a lot about healing magic which she learned about by studying corpses. So she was banished because she would study corpses and carry out experiments on people. She has a lab where innocent people unrelated to her experiments raise unicorns because they have powerful healing properties and she wants to figure out how to replicate those effects. It also says something about the pure magic drink, really called The Black Blood. It's a substance found in Orv (not sure where this place is) people believe it was left behind by the Vault Keepers. The theory is they used it to make the world. She was given a cup, supposedly they're saving it for Tar-baphon.

The chest is continuing to follow Zelara. She tries to baby talk it and it goes over to Orias. Kyle retrieves the mug, and we decide to go down the other hallway. It leads to the part where the dwarves lived in hard uncomfortable furniture. Occupying the furniture is the backup army. SO MANY CORPSES! They are all equipped and ready to go once they're animated. They each have a scroll right above them and are set up in such a way so if you pull on the scroll it activates the spell. This continues for the REST OF THE FORTRESS!

One corpse is not like the others and is walking towards us. It's a revenant and is wearing armor much fancier than the rest of the corpses. It sees Orias, looks extra unhappy, and screams “THIEF!” It charges Orias and combat ensues. Orias notices the insignia on the revenant's sword hilt is the same as the one on his crossbow, Action Bastard. We kill it. Orias tries to touch the sword and it hurts him a lot. Eorin sees that it is a unique cursed item, and is bane to any thief that touches it. But it also does a lot of other cool shit and might have a wish left on it, though once the wish is used, all of it's other powers go away. The armor has the same curse on it, and hurts Orias who touches it before waiting for someone to check it out. The armor is full plate made of mithril and specially decorated. However, the goggles are not a part of the set and grant darkvision. He also has a rod and a belt which are also magical. We also find the Bard's third journal! There's a note on the inside cover that says “confiscated due to revealing of trade secrets.”

Eorin realizes that the bodies can't be raised as undead if the bodies are broken. So we create a series of funeral pyres and burn the bodies while Eorin says prayers over them. We find both orc and dwarf corpses. We leave and take the box of onyx and burn the boxes of corpses near the entrance. We decide to go take a nap in the caravan and bring the gear we find with us.

The journal continues on about hwo they stopped at Carrion Hill b/c the wizard wanted to meet one of his old teachers. The bard feels the wizard has been acting weird since then. They came to this cavern where they found the cult. He believes they were doing well at first and then the cleric, Imina, betrayed them. Imina and Ursion (wizard) fought back and forth, and ursion killed the Bastard. Doritan thinks Brick might have escaped, but he was captured by weird tentacle things, and then the journal ends. Trade secrets: Brick had been hiding stashes of things he had stolen from the party all around the world and marked them with a clay brick on top. He believes there's one right outside. There are also the command words for the entire Action Bastard set of equipment. There's one other note in the back of the book. Someone tore out the page, but if you do the pencil dust thing, you can read the imprint of the torn out page on the next blank page. It's got the cleric's last name written down: Imina Baphon.

We look around outside and find Brick's stash of loot. It is full of AMAZING THINGS! Like, Staff of Power amazing. We sell it all to to the University and become crazy ass rich. They de-curse the sword and can't figure out where the compass leads to. They recommend NOT FOLLOWING IT! (note: the chest did not follow us out of the tower). We discover, in the Bastard's sword hilt, a note and a scroll of true resurrection. The note says that if we found the sword on his body, if we bring him back to life, he'll call it even. We give the scroll to the orc shaman to cast to bring him back.

We are about to leave, when Hell Knights arrive to arrest Eorin for murder. They're accusing Eorin of animating a corpse and ordering it to kill a girl in Carrion Hill.


Here comes the horrifying part: 1

No comments:

Post a Comment